package server;


import lombok.AllArgsConstructor;
import lombok.Data;

@Data
//@AllArgsConstructor
public class StructFamiliar {

    private int id, skillID, effectAfter, mobID, monsterCardID;
    private byte grade;

    public StructFamiliar( int monsterCardID,int id, int mobID) {
        this.id = id;
        this.mobID = mobID;
        this.monsterCardID = monsterCardID;
    }

    public StructFamiliar(int id, int skillID, int effectAfter, int mobID, int monsterCardID, byte grade) {
        this.id = id;
        this.skillID = skillID;
        this.effectAfter = effectAfter;
        this.mobID = mobID;
        this.monsterCardID = monsterCardID;
        this.grade = grade;
    }

    public int getId() {
        return id;
    }

    public void setId(int id) {
        this.id = id;
    }

    public int getSkillID() {
        return skillID;
    }

    public void setSkillID(int skillID) {
        this.skillID = skillID;
    }

    public int getEffectAfter() {
        return effectAfter;
    }

    public void setEffectAfter(int effectAfter) {
        this.effectAfter = effectAfter;
    }

    public int getMobID() {
        return mobID;
    }

    public void setMobID(int mobID) {
        this.mobID = mobID;
    }

    public int getMonsterCardID() {
        return monsterCardID;
    }

    public void setMonsterCardID(int monsterCardID) {
        this.monsterCardID = monsterCardID;
    }

    public byte getGrade() {
        return grade;
    }

    public void setGrade(byte grade) {
        this.grade = grade;
    }
}
